Andy Jamieson

Sometime Geek Overlord, bi-monthly Dungeon Master, part-time care worker, reigning Husband of the Year, & full-time daddy. Also, proficient proverbial juggler.

Sep 072011
 

The rather special Collector’s Edition of Space Marine, including soundtrack cd, art book, cards & purity seal… Ah, pay day is only 22 days away now…

 

Editor’s progress:

Well, I’ve managed to complete one of the levels on the downloaded demo; the Inquisitor level. This level sees your Space Marines planet-side on the invaded Forge World. Captain Titus, voiced by Mark Strong, discovers a servo-skull (a floating mechanical skull) trying to relay a message in vain to fallen Imperial Guardsmen (gruesomely strewn about). On scanning the marines, the skull shows its secrets… Inquisitor Drogan is under siege somewhere within the manufactorum, where the marines have landed handily, and he needs help. He has a secret weapon that he doesn’t want to fall into the hands of the Ork invaders.

So on we go with some thick n’ fast action: Titus and his two colleagues must plough through the Ork hordes to try and find surviving Imperial Guard and the inquisitor. Not much to it – but by ‘eck is it fun. The action is superb. The marines’ weapons have been lovingly recreated for the game (plus some new varieties) – and the chainsword in particular is an absolute hoot to use. If you stun an opponent first (the triangle button) then follow through with an execute move (circle button) your Captain Titus performs a super-gory kill on his opponent, varying from stabbing an Ork through the head, to gutting him from waist to head, to simply stamping on the unfortunate Ork’s head. The blood is plentiful! I’m not usually one for gore but here it works and works well. And these execution moves do serve an extra purpose in that they refill your health gauge. A great idea. You can’t always do execution moves though as they do take a lot longer to perform, lovingly animated in slow-mo, than the average kill.

The combat is fierce and unrelenting. There is one sequence when the marines are waiting for a lift to arrive and wave after wave of Orks are charging at you. I found varying my weapons helped a bit; the heavier weapons weren’t too effective but chucking the odd grenade stirs things up, plus whipping out your bolter (a big rifle) worked a treat for the initially faraway onrushing hordes, then switching back to the satisfyingly choppy chainsword for all the close combat. No need for guns when the Orks get in close…

I like this game very much. I’m a big fan and collector of Space Marines (four armies on the go and counting) and to see them faithfully recreated in a videogame is a thrill.

Next up is the jump pack mission…

Andy ‘The Emperor Protects’ Jamieson, Editor

Space Marine is out, on PS3, XBox 360 and Pc, in the UK on Friday 9th September. 

Sep 072011
 

13 Assassins (15)

2010. Running time: 141 mins approx.

Directed by Takashi Miike, written by Kaneo Ikegami & Daisuke Tengan

Starring: Kôji Yakusho, Takayuki Yamada, Yûsuki Iseya, Gorô Inagaki and Masachika Ichimura

13 Assassins begins with a defiant act of hara-kiri – the ritualistic act of suicide performed by the  shamed samurai. Begin as you mean to go on, Mr Miike. However, this act is not performed in front of the samurai’s master, as is the custom, it is performed in solitude and silence. An act of rebellion against a tyrannical Shogun-in-waiting, Lord Naritsugu – more of him later. Another surprising accompaniment to this act is the lack of abundant gore, of preposterously spurting wounds and sadistic horror.

This is, after all, a film by Takashi Miike, that irrepressibly prolific enfant terrible of Japanese cinema – renowned in the West for deliriously violent films like Audition and Ichi the Killer. Is this evidence of a mature Miike? There is certainly a reverence afforded to the jidai-geki genre here – of which there has been a welcomed return to in Japanese cinema in the last decade, with the excellent Twilight Samurai and Takeshi Kitano’s fresh interpretation of the popular Zatoichi series providing particular highlights. If you’re watching in hope of the savagery and brutality that accompanies the more controversial of Miike’s films, then don’t worry, there’s still plenty to be found here. Heads will roll.

The film is set-up expertly and efficiently. The unrelentingly cruel and merciless Lord Naritsugu is getting closer to the position of Shogun. His misdeeds are given explicit description here: rape and murder give way to even more sordid horrors which will have many shielding their eyes. It’s safe to say, he’s as deplorable a bad-guy as they come. His chief lieutenant – Hanbei – is given more subtle characterisation as his long-suffering samurai, who is aware of the evils performed at the behest of his master, but is too loyal to the code of the samurai retainer to do anything other than serve dutifully.

The experienced samurai Shinzaemon is soon hired to get rid of Naritsugu for the greater good of a society fleeing from the bloodshed of clan war that had plagued it for centuries. It so happens that Shinzaemon and Hanbei were old sparring partners from the same Dojo (a sort of training-school for samurais) and have a healthy distaste and envy for one and other. Set-up complete.

What follows can only be described as good, old fashioned fun. Heads are lopped off, stomachs sliced open, cows set alight, villages left in tatters and, most importantly, wrongs are righted. Shinzaemon sets about assembling his team of assassins and, in a homage to Kurosawa’s peerless Seven Samurai (and Toshiro Mifune), pick up a daft, yet charming non-samurai along the way to help them in their quest. They could certainly do with all the help they can get. As they set-up camp in a village that Naritsugu and his blundering entourage must pass through, they crunch some numbers in preparation of the battle to come. No matter how you look at it, 13 against 200 doesn’t stack up. People are going to die.

And die they do. In a final battle sequence lasting some 50 minutes, they die rather frequently, yet their deaths are not glorified in the slightest. There’s no polish to the swordplay here, the samurai die battered and bloodied in the mud. However, that’s precisely the point. The samurai’s life is only worth living once he realises precisely how worthless it is. One must accept death as an unalterable truth, and in the samurai’s line of work dying in the mud is as honourable and dignified as it gets.

The battle scene is excellently well choreographed as our assassins use the tactical advantages of the village to fend off the typically faceless multitudes of Lord Naritsugu’s entourage. Clever wooden gates trap the hordes into the narrow streets of the village as the assassins fire death at them from the rooftops; the aforementioned burning cows are let loose to rampage their way their way down these streets as if it were Pamplona. The camera work is tight and rapid, helping to make these sequences thrillingly visceral. Before long 45 minutes have passed and the numbers, on both sides, are rapidly diminishing. Time for a showdown.

In the end Shinzaemon must face up to Hanbei, before he can kill Naritsugu. This duel between the two old enemies, once sparring partners now characterising the opposing forces at work in the demise of the samurai era, is what we’ve been building up to. As is required of a proper samurai epic, the fatalistic melancholy of the dying class and hypocrisy of the feudal era it supported, is given voice in the sloppy fight that ensues. There is no masterly, well choreographed sword play. They briefly draw equal before Shinzaemon sucker punches Hanbei by kicking mud into his face. Several beheadings follow, I’ll leave the particulars to your own imaginations.

If there is any criticism to be brought upon the film, it rests in the lack of characterisation. At an hour shorter than Kurosawa’s aforementioned genre benchmark, and with almost double the amount of samurai, it’s really hard to get too much of a feeling for the samurai that will sacrifice themselves in their dissent against their despotic lord for the greater good. Shinzaemon and his womanizing, gambling nephew are given some consideration. So too are Hirayama – as Sinzaemon’s stoical, yet talented student – and the amiable hunter Koyata, who they meet along the way, however it’s few and far between.

This is a minor concern however, and comparing anything to Seven Samurai is a bit redundant. Ultimately, what you see is what you get in 13 Assassins – lots of blood and death and despicable cruelty. Miike keeps us engaged with more than blood and thunder, though. There’s plenty to smile at, from the blackest of humour to gentle laughs from the buffoonery of Koyata. Added to this, Miike’s assassins’ sense of duty, honour and defiance against the greatest of odds make sure this ticks all the required epic adventure boxes. More importantly than anything though, this is a film that is buckets of fun from start to finish.

Review by Robert Munro, Media Monitor, and content writer and administrator for www.eyeforfilm.co.uk

Sep 012011
 

Bloodborn by Nathan Long

(published by Black Library, 2010, PB, £7.99)

Bloodborn is the author’s first step away from the cult characters of Gotrek and Felix, with this first spin-off book following the vampire Ulrika. Though initially quite ponderous, after the first couple of chapters Long really takes Ulrika’s character into his own stride and moulds the story superbly, cramming every scene with action and intrigue aplenty. What we have here is a potential new cult character for the Warhammer world. With some great supporting characters and good twists, this is worth your sterling.

Dale Johnson, BTC Manager, Royal Botanic Gardens Edinburgh 

Sep 012011
 

The Nemesis List by R.J. Frith

(published by Tor, 2010, HB, £16.99, out now – PB released November 2011)

Spaceship captain Frank Pak is hired to recapture young fugitive Jeven
Jones. The job is complicated by Jones’s past as an experimental subject,
and his present as a revolutionary pawn. This action-packed space opera kept
me hooked until about three-quarters through, when I realised that I’d have
to wait for a sequel for any resolution.

Helen Jackson, Animator, Show Them Pictures, www.showthempictures.com

Sep 012011
 

Heart’s Blood by Juliet Marillier

(published by Tor, 2010, PB, £7.99, out now)

Beauty and the Beast meets Jane Eyre in this gothic fantasy. The story is
engaging, although too well signposted to surprise, and protagonist Caitrin
is plucky and articulate. Much better than its cover.

Helen Jackson, Animator, Show Them Pictures, www.showthempictures.com

Sep 012011
 

Chris Priestley

 

What inspires you as a writer? All kinds of things. All the books I’ve read, movies I’ve seen, things that have happened to me, or happened to people I know. Good work of any kind is inspiring. I am very interested in the setting of a story and so I am constantly inspired by places I visit. I was in Venice this Christmas and that has so many possibilities as a setting: beautiful, but also very creepy at night or in the fog. Then again, I’m often inspired to write something by looking at drawings or paintings. 

Where do you write? I write at a computer in the front bedroom of our rented terraced house in Cambridge. It’s not ideal, but it’s ok. I also write on a laptop at a studio I rent across town. I carry notebooks and scribble away in those as things occur to me or when I see something interesting. 

What advice would you give to aspiring writers? Read lots of books. Try and craft everything you write, even if it’s an email or whatever. Vary what you write – don’t just stick doggedly to one pet project. Don’t be precious – be prepared to edit drastically or even ditch something entirely. Get it down on paper – don’t write books in your head and expect them to come out fully formed. Believe in yourself.

What are you working on at the moment? I’ve just finished with the final draft of a Victorian-set spooky novel I have coming out this October, published by Bloomsbury. It is the first straight novel I’ve written in a little while, having been hard at work on the Tales of Terror books for the last few years. My new book is about a boy who goes to stay with his guardian in a creepy house in the fens one snowy Christmas. It is called The Dead of Winter.

What was the last good book that you read? I’ve just read Mark Twain’s Tom Sawyer to my son. I read it when I was at school but hadn’t appreciated how good it was. Great stuff. I’ve been dipping into a compilation of Ray Bradbury short stories, every now and then, for ages. Brilliant. Bradbury is a genius and a big, big inspiration. The last book I read for myself was  great; The Haunting of Hill House by Shirley Jackson. It was made into a movie in the sixties called The Haunting (the book is better).

Interview by Andy Jamieson, Editor

Please note: This interview was originally featured in issue 6 of the Edinburgh Geekzine, published in the summer of 2010.

To read Andy’s review of Tales Of Terror From The Tunnel’s Mouth, click here.