Andy Jamieson

Sometime Geek Overlord, bi-monthly Dungeon Master, part-time care worker, reigning Husband of the Year, & full-time daddy. Also, proficient proverbial juggler.

Nov 242012
 
Star Wars

This is not an illusion....

 

Griff Williams, the newest operative to join the geekzine’s ongoing crusade, applies his literary scalpel to the latest Disney shopping binge….

 

If you’ve ever been to one of the Disney theme parks, chances are you’ll have at least seen, and more than likely ridden, Star Tours. For those not in the know, Star Tours is a motion simulator that takes guests on a trip through the Star Wars universe. It’s a slightly tongue in cheek, comical affair that takes one or two liberties with A New Hope, but the sheer attention to detail and love for the source material is typical of Disney’s creative team. Star Tours isn’t a pointless tie-in to hoodwink gullible tourists like myself into sitting in an air-conditioned room for ten minutes and getting shaken around. It’s an honest-to-goodness attempt to recreate the magic of the original Star Wars trilogy.

I think that’s why Disney’s buy-out of the Lucas Empire (no pun intended) didn’t fill me with the same deep feeling of dread it did with many others. Or, at least, not for the same reasons. Disney has a pretty solid track record with the Star Wars IP. Sure, there have been some… questionable choices, like a promotional dance-off between Darth Vader and Boba Fett, or the insistence of foisting Mickey, Goofy et al. into the merchandise. But all in all, I personally still think they’ve treated the material with more respect than Lucas has. Darth Vader dancing to Smooth Criminal isn’t nearly as heinous as Revenge of the Sith’s (everyone say it with me) NNNNNNOOOOOOOOO!!!1!, and I’d sooner let Mickey and Goofy into the franchise than Ewan McGregor any day of the week.

So no, I don’t think that Disney’s acquisition and announcement of Star Wars 7 is the death knell for Star Wars. Partially because The Clone Wars film and series rang that bell years ago, so technically what we’re talking about here is franchise-necromancy, and partially because – for all people may like to bash Disney as the smiling mouse-face of ultra-conservative, uber-Christian America – Disney knows what it’s doing. Pixar and Marvel have already shown that assimilation into the Disney collective doesn’t result in a quality nose-dive. If anything, I think there are a great many people out there who might want Disney to assume a more direct control over the Star Wars franchise and hope that Lucas’ new role of ‘creative consultant’ is nothing more than a rubber-stamper.

This isn’t what bothers me about the revivication of the Star Wars films. No, what worries me is a very simple question: where now? Or, perhaps more accurate: what’s left?

Let’s put aside value judgements about the House of the Mouse versus George ‘I can’t believe it’s not better’ Lucas. Let’s focus on simple facts. What is left in the Star Wars universe to devote one movie, let alone a wholly new trilogy, to? The franchise achieved critical mass a long time ago, transcending from various spin-off products into its own expanded universe. As a result, pretty much everything has been covered already. Seriously, if you haven’t already, go check out Wookieepedia. Everything post-original trilogy and pre-prequel trilogy has been done, sometimes more than once. The discovery of the force, the creation of the Jedi and Sith, a few dozen galactic wars, the resurrection of the Emperor, some funky invaders from beyond the galaxy. Done, done, done.

Take a look at the Star Wars MMO for instance. Bioware finally realises the thwarted dream of fans everywhere – to create a fully inhabitable Star Wars setting – and what do they decide to go with? Oh, just another attempt by the Sith Empire to overthrow the Jedi and Senate, rule the galaxy as father and son, you get the picture. They turned up to Star Wars’ idea well way too late and found it bone dry.

Now, this isn’t to say that Star Wars’ expanded universe should die off. The success of Black Library and the Warhammer franchises clearly shows that you can focus on smaller stories and make great works of fiction until the Banthas come home. But while Warhammer is clinically allergic to any major developments in the setting that weren’t established years ago, the Star Wars films have always focussed on massive, galaxy-changing events (specifically, the rise and fall of the only truly galactic Sith Empire). And when it comes to big stories in the Star Wars universe, there really only seem to be two options for Star Wars 7: retcon, or far-flung. Either they declare some section of the existing expanded universe non-canon and build a film trilogy in its place, or they set their films so far in the universe’s past or future that it ceases to bear any major resemblance to Star Wars at all. To borrow a quote from Arthur C. Clarke, both are equally terrifying.

I’ll reiterate. Star Wars shouldn’t be left to die out. But it should be left to mature. It has ceased to be a purely film franchise, or even remotely a film franchise. Indeed, it has evolved to the point where a new film would seemingly struggle to find a place amidst the novels, games, comics and so on. That is what Star Wars should be forevermore: not the fevered, increasingly-hazy vision of a single man, but the product of a collective formed from those who love the IP and want to explore it in the minutia. Less an Empire, more a Republic.

Of course, I’ll still be there opening night with fingers crossed.

Griff ‘Starkiller’ Williams

Nov 202012
 

The Horus Heresy Collector's Hardbacks

The Horus Heresy series,  published by the Black Library (Games Workshop’s burgeoning publishing arm) has gone from strength to strength since the release of the first book, Horus Rising by Dan Abnett, back in 2006. For those who don’t know, the HH series is set in the 31st Millenium, when the Imperium of Mankind, led by immense superbeing the Emperor, is in the process of reclaiming the universe with the Great Crusade. His legions of Space Marines (bioengineered superhuman warriors) carry the Emperor’s word to reunite the lost civilisations of man across the universe, they themselves led by each legion’s Primarch – a genetic warrior created by the Emperor.

Horus Lupercal, Primarch of the Luna Wolves Legion, is the best and brightest of these elite warrior-generals. As the Great Crusade nears its end, the Emperor ordains Horus as Warmaster, bequeathing to him the responsibility of leading the Imperium’s armies, whilst the Emperor returns to Earth, or Terra, to complete his secret project.

The opening trilogy of novels (Horus Rising by Dan Abnett, False Gods by Graham McNeill and Galaxy In Flames by Ben Counter) deal with Horus’ rise to Warmaster, and his descent into treachery, or heresy, if you will. These three titles have just been re-released as deluxe, limited edition hardbacks, with added black and white illustrations (four in each book) plus an afterword by the authors, and are luxury collector’s items (it’s book five, Fulgrim, that I’m waiting keenly for; still my favourite in the series). All are available now for £20, exclusive to www.blacklibrary.com, and your local Games Workshop store.

Recently out is the 23rd novel in the Horus Heresy series, Angel Exterminatus by Graham McNeill, the first novel to be released in the first instance as a hardback (not counting the exclusive novellas, Promethean Sun, Aurelian and Brotherhood of the Storm). McNeill is responsible for some of the best in the series (the aforementioned Fulgrim, along with the equally superb and New York Times best-selling A Thousand Sons). This is his sixth heresy novel and he is again drawn to the Traitor Legions, this time the Iron Warriors (who he has written about before in his Ultramarines series), led by the primarch Perturabo, and again the Emperor’s Children, along with their sire, Fulgrim. McNeill has brought a fresh perspective to the traitors and has, particuarly in the instance of the Emperor’s Children and the Thousand Sons, brought these renegades to sympathetic life.

Betrayal is a complex concept to deal with and McNeill handled the hedonistic collapse of the Emperor’s Children with expert craftsmanship, likewise too with the more heartbreaking tale of the Thousand Sons. What causes a battle brother to forsake his vows and turn traitor? The answer, in McNeill’s hands, is never simple, and it is within the rich complexity of betrayal that his work in the series has shone.

Angel Exterminatus features a pre-heresy story of the Iron Warriors Legion and the Emperor’s Children Legion working together at the height of the Great Crusade to invade a Dark Eldar stronghold, and promises classic Space Marine action, along with portents of doom for both Legions…

Angel Exterminatus is out now in deluxe hardback at £20, published by the Black Library, and is available to buy from  your local Games Workshop or from www.blacklibrary.com. And like the re-released opening trilogy, the book features four illustrations by Karl Richardson and an afterword by the author.

Angel Exterminatus will be given the full geekzine treatment very soon….

Andy ‘Phoenician’ Jamieson, Editor-in-Chief

Nov 042012
 

Skyfall Review [Spoiler-Free]

by Griff Williams

I went into Skyfall with cautiously high expectations, and I mean really high and really cautious. Casino Royale was, in my opinion, the best Bond movie (indeed, in my opinion, the only good Bond movie ever); it was mature, suspenseful and visceral, somehow managing to transcend the ‘classic’ series of movies and the obviously-inspirational Bourne trilogy to form possibly the finest spy flick of the decade. When Quantum of Solace came out, I was expecting even more from it, and boy did it fail to deliver. Instead of a broken man’s tale of revenge we got a confused, unmotivated Daniel Craig wandering through the plot while some French bloke tries to steal everyone’s water. I began to worry that Casino Royale was the exception to the rule, and that the franchise would never be able to bottle its lightning again.

It’s not often that I am so glad to be proven wrong. Now, fair warning, Skyfall is not as good as Casino Royale, but it’s still damned fine and well worth the seeing. Gone is the overarching meta-plot of the previous two films – no super-secret cabal of criminal masterminds, no mention of dearly departed Vesper – and instead we’re given a brutal, beautiful character piece focussing, of all people, on M. In many ways, Skyfall is her story: following a mission gone wrong, M is pressured to resign as head of MI6, a situation exacerbated when a rogue agent from her past implements a meticulous plan to bring the organisation and her to their knees. It’s a surprisingly intimate story, taking place for the most part in the UK, lending its scenes a close-to-home weight that most other Bond films have lacked.

 

Bond

Just because M is the story’s focus doesn’t mean 007 gets to slouch off. Indeed, Skyfall and Craig himself put a great deal of effort into portraying Bond in a way never handled in the movies before. Having been shot and left for dead when the opening’s mission goes horribly wrong, Skyfall’s Bond is a wounded man. Physically, his wound has left him weak and incapable of his usual feats of violence. Emotionally, he’s just beginning to realise his own expendability in the eyes of his superiors and it’s unsettled him. Craig carries it off excellently: every public display of strength and suave feels like a barely-maintained façade, while in private Bond’s weakness and growing doubt simmers just below the surface. He doesn’t exactly capture the raw, bleeding man from the end of Casino Royale, but he still gives us a new angle to Bond: bruised, sore and weary. The final act of the film especially shows Craig at his best: when the titular Skyfall is revealed, we get our first real insight into the Bond before MI6. There are no answers offered about his genesis, only hints and impressions given from Craig’s restrained, self-repressing acting, but it’s something no other Bond actor could have pulled off.

If there is one complaint to be made, it’s the return to the old-era slew of quips and puns; to say it often jars with the character and mood would be an understatement, and the injection of (bad) humour feels forced in many of the more emotional scenes. One-liners are about as dated as Sean Connery.

 

M

I’ve often been disappointed that M never gets more than an expository role in Bond films. She exists to set up the plot and then unleash 007 upon the world and all its female inhabitants. Skyfall breaks the mould, structuring its entire storyline upon her past, her personality and her sins. From the very start, we get to see why M is head of MI6: in the heat of an operation she’s intelligent, resilient and, when she needs to be, singularly ruthless. Dame Judi has always played a hard-edged M, locking horns with Bond as much as relying on him, and giving that relationship added screen time makes this film a success. It’s a matronly dynamic between the two: they don’t always see eye to eye, or even like one another, but when under fire they will close ranks and fight tooth-and-nail to protect one another. And man, is M under fire in this movie: under investigation by her own superiors as MI6 is assaulted by a ghost from her past, Dench’s performance isn’t just more-of-the-same, but adds a whole new defiant, resolute aspect to an M losing control of the situation. There’s even a touching scene towards the end of M’s vulnerability, where the stress of the job and crisis threaten to break her, and Dench gives us a glimpse into the real humanity behind the mistress of Military Intelligence.

 

Silva

Bond villains are often hit-and-miss. Casino Royale’s Le Chiffre certainly had a charisma to him, but in a hyper-realistic, brave-new-world Bond film his whole haemolacria shtick was a cartoonish anachronism that would have been better left out. Still, he was a damn sight better that Quantum’s Greene, who was about as wet and limp as a freshly boned fish.

Skyfall’s rogue agent Silva far outshines his two predecessors, and fully realises the potential of an MI6 agent with a grudge so squandered all the way back in Goldeneye. Javier Bardem manages to slide between a sinister, giggling maniac with a ferocious intellect and lethal joie de vivre and the wounded, betrayed soul beneath. Some might say that the performance sails too close to overly-camp and a little bit hammy, but to be honest I found it a perfect counterpoint to Craig’s wry, steely-eyed Bond; two sides of the same coin, through a mirror darkly, call it what you will. Even if you don’t end up thinking so, there’s a truly unsettling scene just after the halfway point that will force you to radically reassess this manic antagonist that owes its power to top-notch effects and Bardem’s acting chops. Never has 007 had a more sinister, threatening and, in the end, sympathetic adversary.

 

Supporting Cast

One of the impressive feats of Skyfall is that its cast never feels wasted. If a character is present in a scene it’s not simply for set dressing; everyone has their place, everyone has their purpose. The two honourable mentions for this category, however, have to go to Ben Wishaw and Ralph Fiennes. The former brings back the dubious character of Q and manages to provide us with more than just the comedy relief boffin/purveyor of plot devices from the older films. This new, youthful, wunderkind Q carries hints of the Anonymous movement – a bright young mind capable of laying the world at his feet with just a keyboard and router – and although his computer skills err towards CSI-levels of techno-wizardry, the brains-versus-brawns rapport he has with Bond helps flesh the new Q out beyond the obligatory ‘try to bring it back in one piece, 007’.

Ralph Fiennes is also on top form, possessing the necessary grit and authority to carry off the role of M’s superior, Mallory. His arc is a fairly predictable one, starting off as the not-really-antagonist who gets in M’s way with talk of resignation and retirement, but who joins forces with the main cast by act three and reveals he’s not such an arsehole after all. But it’s not so much the destination as the journey with Fiennes, and his acting gives the sensation that although Mallory’s a bit of a superior tosser, there’s a hint of iron and intelligence that justifies him being a superior tosser.

 

Visuals

Skyfall is something of a curve-ball when it comes to visuals. Sure, there are the occasional sweeping vistas and garishly opulent environments (both courtesy of China – does that tell you something?), but for the most part the film relies on familiar sights: the Thames waterfront, Whitehall, the Scottish Highlands. This home-turf setting helps give the film its thematic atmosphere of a clandestine assault on Britain and the protagonists being forced to protect their nearest and dearest: these aren’t far-off locales getting shot up, but places we see and hear about on a daily basis. The Highlands deserve special mention for the isolating, oppressive atmosphere they give to the climax’s build-up.

Oh, and we’re back to the usual silhouetted women and guns/knives/other phallic objects for the opening number. Am I the only person that actually liked Casino Royale’s card-suit inspired madness?

 

Concluding Thoughts

There are some unsettling elements to Skyfall. There’s quipping, the return of a character who really should have stayed in the old franchise (it’s not Q, and I’m not telling – go see for yourself) and an overall sense that the new series is gravitating back towards the tropes of the old. Maybe someone thought it’d be interesting to slowly show Craig’s Bond transforming into Connery’s. That certainly would be interesting to watch; as interesting as a slow motion, mid-air collision. And just as painful too.

But for every minor misstep Skyfall makes, it has a dozen well-placed steps to redeem itself. This is by far and away the best cast ever assembled for a Bond film, and there’s an effortlessly enjoyable quality to observing all the actors working together and off one another with industrial precision. The story never loses pace and shirks a lot of the tired action-film clichés for some interesting new set pieces (ever wanted to see what happens when you cross James Bond with Home Alone? – it’s more awesome than you’d think).

The greatest irony is that the one supreme reason I’d recommend you get up and go to the cinema to see Skyfall right now is the one thing I cannot say in this review. So please, trust me when I say this is a landmark Bond film, and if you have been a fan of the series at any point over the past two decades, you owe it to yourself to go see this corker.

 

Griff Williams will return….

Oct 312012
 

Hello $4 billion!

In the most April Fools-esque tradition, yet completely genuine, comes the news that corporate behemoth Disney, not content with buying Pixar and Marvel, have now consumed, sorry, bought, LucasArts for a tidy sum of $4 billion. This of course means that they now have access to the Star Wars vaults and, in a canny move, the buyout was accompanied by the news that a new Star Wars film is planned for release in 2015, Episode 7, kicking off a new trilogy. Whether or not the new films will follow original scripts, or the well established bestselling series of books by Timothy Zahn, is as yet unknown. George Lucas is to remain a Creative Consultant on the new films, whilst his longtime producing ally, Kathleen Kennedy, takes over as head of LucasFilm.

In the opinion of your humble editor, what this means is that the new trilogy will be infused, hopefully, with a glut of new talent, married to the veteran expertise of LucasFilm’s many stalwarts. So, there will be new directors for each film, replacing George who, let us be candid, did not do a great job on the prequel films. Will the likes of Mark ‘gizajob’ Hamill and Carrie Fisher, let alone Harrison Ford, return for some creaky space operatics? Quality control this time around will, it is hoped, be a little tighter and more scrutinised…

Andy Jamieson, Editor-in-Chiefdom 

UPDATE:  This is a genuine press photo to promote the deal between Lucasfilm and Disney.  Feel free to make up your own captions….

Star Wars

Oct 162012
 

Under Judgement: The Case of Dredd 3D vs. Judge Dredd

Pitting the recent Dredd 3D against the 90s flop Judge Dredd seems unfair, like allowing an F-22 Raptor to go into battle against a Sopwith Camel. One is a high-tech, modern creation with generations of technological development over its rival. The other is made up of cheap canvas and Stallone’s wooden acting. Both operate on the same basic premise: following nuclear war, the east coast of America is dominated by a vast mega-city, rife with crime and policed by militant kill-teams of Judges. And that’s about where the similarities end. The old film was a box-office and critical bomb, the recent film a solid success across the board.

It would be easy to write off the older film as a product of Hollywood’s early infatuation with graphic fiction, an unheeded portent of the horrific Batman and Robin yet to come. Certainly John Wagner, co-creator of the original Judge Dredd in the 2000 AD comics, wrote it off as ‘nothing to do with Judge Dredd’. I’m not here to argue with the creator – Judge Dredd is a bad, bad film and not even a Lawgiver pressed to my head will convince me otherwise – but comparing the two films side-by-side hints at some of the failings of the new Dredd 3D, as well as the squandered potential of the original. So, with that being said, court is now in session.

 

The Plaintiffs – Urban and Stallone’s Dredds

Dredd 3D sold itself to the fans on one promise: Karl Urban would never remove his helmet. The fact that Stallone spent more time out of his helmet than in it was one of the many nails in the coffin of the original, and entirely missed the point of Dredd as a character. Simply put, he isn’t actually a character, but rather follows Batman in being a symbol. In this case, Dredd is the living avatar of law: uncompromising, absolute, ruthless. Karl Urban captures that down to Dredd’s trademark perma-scowl, and his superiority to Stallone’s portrayal is no more evident than in the iconic ‘I am the Law’ line. Stallone’s was staccato and yelled, with the ham dial turned all the way up to eleven, while Urban’s is low and growled, reminiscent of Dirty Harry that so influenced the original character. Stallone sounded like he was trying to convince people he was the law; with Urban, the line is a warning.

Stallone as Dredd

Stallone’s failing was that his Dredd was too human. A lot of this had to do with clichés forced into the story that stuck out from the original setting like a sore thumb – the contrived and under-developed romantic sub-plot between Dredd and another judge being the chief culprit. But a second contributing factor was the plot of Judge Dredd itself, and the failed aspirations it possessed.

The plot of Dredd 3D is simple, and a cynic may compare it to the hugely successful Indonesian action flick The Raid: Redemption. Two Judges, Dredd and a dewy-eyed rookie, become trapped in a vast habitation-block and must destroy the drug-producing, and drugged-up, gang that controls it in order to escape. A simple excuse for brutal action scenes and moments of dark humour, but little else. Judge Dredd, on the other hand, had far greater aspirations: a rogue Judge takes over the justice system and frames Dredd to remove him as a threat to sundry nefarious plans.

I’m going to reiterate my belief that Judge Dredd was a bad film right now so my next comment isn’t misread. On paper, Judge Dredd’s plot is far more interesting than that of Dredd 3D. The latter certainly has a sense that the hyper-violence, heavy-ordinance action of the film is just another day in the office for Dredd, but bears little importance. Judge Dredd was not only larger in scope, but in meaning as well: Dredd runs afoul of the system he embodies. As unwavering as the law itself, he is forced to confront the fact that he has been falsely convicted. The law has made a mistake. This could (again, emphasis on the could) have made for a plot with far greater personal significance, in a style similar to the 2000 AD comics A Letter to Judge Dredd, Tales of the Dead Man and Wilderlands.

Karl Urban as Dredd. A better choice?

Those involved in Judge Dredd misinterpreted this as an opportunity to humanise Dredd, leading to the limp and bawling portrayal that Stallone gives – little more than a man whose faith has been shaken and feels lost without the certainty the law provides. If they’d really understood the Dredd from 2000 AD, we might have ended up with a defiant, still-unswerving Dredd going up against the corrupted system. The spirit of the law fighting the letter of the law. But if wishes had wheels, I’d be a wagon.

As things stand, Urban delivers a more enjoyable, and more accurate, portrayal of the character, but said portrayal is wasted on Dredd 3D’s plot. Pitting Urban’s Dredd against a tower crawling with goons is the perfect example of using a sledgehammer to crack a walnut. Successful, no doubt about that, but capable of so much more.

 

The Witnesses – Supporting Cast

If we’re being kind about Judge Dredd, we might say that it’s a very ‘busy’ film. If we’re being honest, ‘a mess of secondary characters’ might be more fitting. The film is, in a word, crowded; so much so that the only neat way to represent the hoard of plot-relevant participants is goddamn bullet points. So we have:

  • The idealistic Judge who falls for Dredd.
  • The villain with an axe to grind against the justice system.
  • The corrupt Judge hungry for power who joins forces with the villain and, spoilers, is betrayed.
  • Dredd’s noble, elderly mentor who has ‘kill at the end of the second act for dramatic gravitas’ written all over him.
  • Rob Schneider being Rob Schneider.

Rob Schneider, stunned

Now I know I just praised Judge Dredd for its grand ambitions, so it seems hypocritical to slam it for its oversaturation of characters. But while the original comics certainly had a broad cast to help shoulder its larger stories, they also had a far greater opportunity to focus and develop each individual character. Judge Dredd, on the other hand, with only an hour and a half run-time (which somehow manages to feel longer than it is), simply doesn’t have the narrative focus to develop any of these background characters beyond cue-card descriptors. The audience is barely even given the essential ‘why?’ of these characters: the villain is vengeful and manic because he is, Dredd’s love interest falls for him because she does, Rob Schneider is in this film… Actually, ‘why?’ is a very good question for that.

In short, Judge Dredd tried to run before it learned to walk, and it ended up stumbling over its own legs, leading to the chaotic, shallow mess we wince at today.

Dredd 3D makes far more confident steps, but isn’t entirely free of the occasional wobble. Its secondary character roster is only two members long, with sufficient depth of personality in each to warrant their actual naming. Anderson is a rookie Judge-to-be under final assessment by Dredd. As an orphan from the slums of the  mega-city, her idealistic streak and desire to help rather than just punish is actually given a solid foundation, while the fact that she possesses telepathy thanks to radioactive mutation (as an aside: it’s nice to see radiation doing awesome things to comic characters again) actually gives her some genuine moments of depth: the genetic outsider with a tough core beneath her aspiring, naïve and vulnerable exterior.

However, Anderson’s character does stumble at points. The running sub-plot of her development is her being confronted by the horrific realities of being a Judge, and the human cost of grieving families left behind after the execution of even the vilest gang thugs. The problem is that this development seems to be put on hold for every action scene: in one moment she’ll be locked in a moral quandary over her actions, in the next mowing down a room of minions with an assault rifle, and then back to her quandary in the third. Now, anyone that’s ever played a D&D game I’ve run will attest to my belief that the rule of cool trumps everything, but on the other hand, if you’re aspiring to make your action-story character more (no pun intended) three dimensional, then even I’m expecting consistent characterisation.

By contrast, Ma-Ma, the villain of Dredd 3D and matriarch of the habitation-block’s gang, is a truly excellent character, and it’s all down to her portrayal by Lena Headey. Seriously, between this, Sarah Connor and Cersei Lannister, Headey is cornering the market in portraying utterly ruthless women with a layer of emotional scars hidden just beneath the surface. Her actions in Dredd 3D are standard villain fare: executing incompetent henchmen, throwing wrenches in the heroes’ plans, plotting the takeover of the city. But the sheer force of the acting Headey puts into it turns what would otherwise have been a forgettable character into possibly my favourite villain of the year. With her, you get the feeling that Ma-Ma, after suffering years of abuse and manipulation as a prostitute, is finally getting her revenge on the world by doing to it what it has done to her, and when another male forces his way into her life to dictate matters, she fights with all the brutality a once-oppressed, now-freed slave can muster.

 

The Scene of the Crime – Action and Visuals

When your setting’s premise is an overpopulated, crime-ridden city built in the aftermath of a nuclear apocalypse, you expect the resulting film to be, well… in a word: violent.

Judge Dredd was guilty of the worst action film crime: the misguided belief that all an action scene requires to be exciting and enjoyable is one man spraying a room with bullets (others spraying bullets back at said man optional). For a film about a highly trained, brilliantly equipped group of future warriors that make SWAT look like the neighbourhood watch, Judge Dredd’s action was disappointingly lacklustre. A lot of bright flashes, loud bangs and people falling over one another in their death throes, but never an adrenaline-pumping sense of danger, visceral thrill of violence or gut-tightening feeling of tension. Even the climactic confrontation between Dredd and his poorly established nemesis falls into the cliché of ‘I punch you then you punch me’ that even Final Fantasy has evolved beyond.

The same uninspired, rehashed and disengaging banality informs Judge Dredd’s visuals. Mega-City One, rather than appearing as one of humanity’s last desperate bastions isolated in a nuclear wasteland, teetering on the bring of chaos, is a dark, towering monstrosity informed in equal parts by Blade Runner and Akira, but lacking the impact and brilliance of either. There is no sense of scale or place – we might as well be looking at a futuristic Gotham, or whatever fever dream The Fifth Element takes place in.

Mega-City One in Dredd 3D

By contrast, even if Dredd 3D is unambitious in its plot, it certainly doesn’t disappoint on the action scenes such a plot delivers. The movie is the epitome of video-game logic: the characters must literally ascend a series of levels, fighting through increasingly challenging scenarios before encountering ‘the boss’. But, like any well-constructed video-game, each scenario offers something new to the mix to keep the audience hooked. The almost effortless and casual police brutality at the beginning gives way to a tense game of cat and mouse as, outnumbered and running low on ammo, the Judges are trapped in a hostile environment. Brutal hand-to-hand combat, scenes of righteous vengeance, mind games and betrayal – Dredd 3D delivers something new with each action scene, and it hits all the right spots every time. Special mention has to be made of the accompanying music: the best electronic sound-track since Tron: Legacy, blending harsh industrial for the combat and hallucinatory melodies for the drug-induced slow-motion scenes (whoever thought up the idea of a drug that causes people to perceive the world in slow-motion should be given a medal).

Similarly, Dredd 3D gets Mega-City One right. Sprawling, crowded, sun-bleached and constantly in decay and disrepair, evoking contemporary images of Chinese tenements and South American slums that simultaneously capture the general scale of the setting, but also the individual hardship and tragedy of life. It even manages to get in a few nods (admittedly right at the start) to the satirical themes of the original Dredd comics with a modern twist: unmanned drones, communication surveillance and collateral damage being the big three that sprung to my mind.

 

Final Verdict

Like the Raptor and Camel, pitting these two films together can only lead to one outcome. Dredd 3D is hands down the better film: better acted, better written and an all-around better experience. But still, I can’t shake the feeling after watching it that it could have done so much more. Judge Dredd tried to do something interesting with the setting, characters and concepts. It failed miserably, but like the Sopwith Camel it made an effort to go somewhere new and barely-explored. Dredd 3D, like the Raptor, is a perfection of its class that will (if there’s any justice in Holywood) come to dominate its chosen theatre of war for a long time to come. This is the standard popcorn action-fests should be measured against. But it lacks innovation and ambition: the plot played it safe, more a means to an end than an end in itself.

Still, a lack of ambition is not a crime in any statute I am aware of. Dredd 3D has gone a long way towards bringing a fringe property back into the mainstream after the infamous sins of its predecessor. In the autumnal hinterlands between summer and Christmas blockbusters, the real crime would be missing out on this film while it’s still in theatres.

Griff Williams, writer

Editor’s note: Griff is the latest addition to the geekzine team, a NGOTB (New Geek On The Block), if you please.  Why don’t you see just how talented this chap is and check out Griff’s excellent website, www.griffwilliams.com

Oct 042012
 

Chris Priestley is the exceptionally talented author of Tales of Terror books (Uncle Montague’s Tales of Terror, Tales of Terror from the Black Ship, Tales of Terror from the Tunnel’s Mouth and the 2011 World Book Day special, The Teacher’s Tales of Terror), and of the superb wintry chiller, The Dead of Winter. His most recent book is Mister Creecher, out now in paperback, published by Bloomsbury, £6.99. It is a superbly crafted tale of Frankenstein’s Monster and plays within its convention and constantly twists and surprises. It is his most accomplished novel. If you haven’t read his stuff, you are denying yourself a treat.

He recently took the time out of his hectic schedule to answer my questions.

Andy Jamieson, geekzine editor

 

Andy Jamieson: Mister Creecher is just out now in paperback. Have you been pleased with the response the book has had? It is quite different from your other books.

Chris Priestley: I have been really pleased with the response.  It was very well reviewed and people seemed to get what I was trying to do.  It is a bit of a departure in that it isn’t a chiller.  It does contain moments of horror – perhaps more graphic than in my other books – but it is an attempt to deal with some of the issues that Mary Shelley herself was dealing with when she wrote her novel.  It is a deliberate pointer towards that book.  But it is also a very dangerous relationship.  That is the core of the book, really – the relationship between the damaged youth, Billy, and the terrifying Mister Creecher.


AJ: Is the impetus there for you to continue the story of Mister Creecher, or Billy, or has that story run its course for you?

CP: No – that particular story is ended.  But my fascination with Frankenstein has not come to an end.  I would be surprised if that was my last Frankenstein-inspired book.


AJ: At the Edinburgh International Book Festival this summer, you debuted a short story you’ve written called In The Bleak Midwinter. How did that story come about and will it feature in an inter-locking collection, as with the Tales of Terror books?

CP: That story is part of an e-book collection called Christmas Tales of Terror that will come out this year.  It was a lot of fun returning to the creepy short story form and it made me realise that I must do more of that.  I am a natural short story writer.  Some people find the restriction impedes them, but I actually find it frees me.  They seem to come very naturally to me.


AJ: What other projects are you working on at the moment?

CP: I have a book called Through Dead Eyes coming out in March and we have been doing the final edit on that.  Its a chiller set in Amsterdam in the present day, but in a haunted hotel, so we switch between the present and the seventeenth century.  It is another departure for me because it has an awkward romance at it’s heart.  That an the fact that this is the first chiller I have written that has a contemporary setting.

Through Dead Eyes, out March 2013

I have also just submitted a novel called We Pass Like Night and that book is linked to Coleridge’s The Rime of the Ancient Mariner – a work, like Frankenstein, that I have been obsessed with since I was a child.  In fact, the poem gets quoted in both Uncle Montague’s Tales of Terror and in Mister Creecher.  We Pass Like Night is published by Bloomsbury in March 2014.  I am embarking on several new ideas and I am hoping that one of them will be in large part visual, either a graphic novel, a picture book or an illustration-heavy novel of some sort.


AJ: Will you revisit the Tales of Terror series at any point, or do you feel satisfied with collection as it stands?

CP: I will revisit it and have with the Christmas Tales of Terror.  But I will definitely do more if I can persuade anyone to publish them.  I have also toyed with the idea of the existing Tales of Terror forming the basis of a graphic novel.


AJ: What have you read this year that has (and hasn’t) impressed you? Any recommendations?

CP: I have revisited a couple of Wilkie Collins books recently – The Moonstone and The Woman in White – and I’d recommend either of those.  I have become a bit an audiobook convert and I loved Donna Tartt reading True Grit.  The book was fantastic.  I’d only ever seen the movie (the original), but Tartt’s reading of it is also lovely.  I’ve also been listening to some obscure Edgar Allan Poe stories and some classic M R James stories beautifully read by Derek Jacobi.  I picked up a compendium of Edward Gorey recently – I thought I had them all – and was reminded of what a genius he was.

 

The collection Christmas Tales of Terror will be out before Christmas as a Bloomsbury e-book.

Follow the fantastic Mr Priestley at his blog: chrispriestley.blogspot.com.

Many thanks to Chris.