Andy Jamieson

Sometime Geek Overlord, bi-monthly Dungeon Master, part-time care worker, reigning Husband of the Year, & full-time daddy. Also, proficient proverbial juggler.

Aug 312011
 

Soul Hunter by Aaron Dembski-Bowden

(Black Library, PB, £7.99, out now)

Welcome to the latest novel from this rising talent who, after exploding on the Games Workshop scene with his first BL novel, Cadian Blood, has returned with this action-packed, adrenalin-fuelled tale about the sinister Night Lords Legion of renegade space marines. Turned traitor during the Horus Heresy, these outcasts have fought a bitter war with their loyalist brethren for the last ten thousand years. Now dark powers have been allowed to take root amongst their legion and, as some embrace these new powers and succumb to their temptations, others resolve to stay true in their fight against the False Emperor of Mankind. A thrilling tale of battle brothers linked by blood, born in battle and, ultimately, divided by the dark powers of Chaos and the desire to fulfill their primarch’s last wish. A must read for any Warhammer 40k fan. Look out for future titles in this ongoing series.

Barry Cassels, Store Manager, Games Workshop Edinburgh

Aug 312011
 

 

Please note: This interview took place by email in the summer of 2009, to promote the hardback release of Courage And Honour, the fifth book in the Ultramarines series. 

 

What inspires you as a writer? Like most writers, I take inspiration from all around me; books, movies, comics, real life and everything in-between. There’s no one place I go to for inspiration, I kind of let it happen naturally in the course of the day. It can be the smallest thing that gets my mind going, from a misheard remark to a sudden random thought that occurs at an odd moment. It’s like I have a bunch of thoughts that collide in my mind and emerge battered from the impact in new and surprising shapes. Some of them are just battered, but others come out in ways I hadn’t expected, and I let them simmer for a while before trying to give it some kind of shape on a page. A lot of these are just one-line notes in my pad, while others are more fleshed out. Some you’ll see later on in novels, others you might not, but it’s reassuring to know that I’ve plenty of ideas yet to fully flesh out.

Where do you write? I have a couple of places I write. The main one is the office in the house I share with my girlfriend. It’s a tiny box room with one wall lined with books and CDs, and a monster desk that fills a corner of the room, which, unsurprisingly, is also filled with books and papers arranged around me. It’s not a bad place to write, as I have my music and reference material to hand and I have a decent sized window to give me some natural light. In my first six months of being a full time freelancer, I quickly realised that I couldn’t spend all my time there, as I was beginning to go a bit stir crazy stuck in the house all day, divorced from human contact and only spending time with the characters in my books. So, about twice a week, I head into Nottingham to a small teashop in the city centre. The staff are friendly, there’s a nice buzz of creativity there – as it’s situated in the heart of Nottingham’s creative community – and the pervasive smell of tea and coffee is the lubricant to my writerly gears. And they do nice cookies too, which is reason enough to go.

What advice would you give to aspiring writers? Stick at it and don’t expect to be brilliant straight out of the gate. Like any career, writing is a skill that improves the more you do it. It takes time to develop the mental muscles you need to feel when you’re on the right path with characters, plot and setting. It’s a cliché, but the best writers are the best readers, so anyone who wants to be a writer should be an avid reader of anything he or she can get their hands on. Read lots and then write lots. Find time to write every day, even if only for half an hour, just so you can keep your hand in and learn what’s working and what isn’t. Keep doing that over and over. Read your stuff with a critical eye and get people you trust to give you an honest opinion to read it. Take their feedback (which is an art in itself) and learn from it. Go back to your writing and learn from your mistakes. Writing is a passion for a writer, and if you’re not sure if you want to be a writer, then you probably shouldn’t embark on that course. Writers write because they have to, though the discussion on why that should be is a thesis in itself…

What are you working on at the moment? At the moment I’m working on Empire, book two of the Sigmar trilogy, which forms part of the Black Library’s Time of Legends series. The first book did very well and focussed on the parts of Sigmar’s life already fairly well known to the readers. This book takes readers to areas of this great hero’s life that they don’t know so well. It’s been great fun to write and there’s lots of stuff in there that’s going to tie into the next book and lots that will surprise a lot of people too.

What was the last good book that you read? The last good book I read was the last book I read, Joe Hill’s Heart Shaped Box. Ageing rock star, Judas Coyne, collects macabre items of ghoulish curiosity, but gets more than he bargained for when he buys a dead man’s suit over the Internet and is haunted by its last owner. I liked that the story set its stall out early and made the haunting the focus of the narrative as opposed to gradually dispensing clues as to what’s going on, though there’s a nice, skewed twist too. Good, creepy fun and well worth a read.

Check out Graham’s website: www.graham-mcneill.com

Interview conducted by Andy Jamieson, Editor

Aug 292011
 

Just what is the WyrmeWeald?

If you haven’t succumbed yet to the spectacular WyrmeWeald: Returner’s Wealth, then you’ll be curious as to what all this fuss is about.

Allow me to enlighten you.

WyrmeWeald is the latest fantasy creation of Paul Stewart and Chris Riddell, they of the Edge Chronicles. The setting is a dust-bowl of a planet, a kind of SF-Fantasy-western, with dragons, or ‘wyrmes’.

Returner’s Wealth is the first of a trilogy. The young hero of the piece is Micah, eager to make his mark on the world. He sets out from his homestead, his heart set on making his fortune – the returner’s wealth of the title – and heads into the arid desert wastes of the WyrmeWeald. He is driven on by the desire to impress Seraphita, daughter of the master of the small hamlet where Micah and his older, meaner brother, Caleb, live and work as plough-hands. After Seraphita spurns his advances – earning Micah a beating in the process – our young hero steps out into the weald. Before he has truly begun his journey, he is injured in a surprise attack from a mysterious whitewyrme and the strange girl riding it.  Micah, left for dead, is rescued by Eli Halfwinter, a wyrmekith: essentially a frontiersman, a wanderer in the weald, dealing in wyrmepelts. He takes Micah into his care and it is here that the youngster’s true adventure begins…

I’m loathe to tell you more as I don’t want to ruin the fun for you.  The story is gripping, a page-turner of the best kind. Micah’s tale draws you in but it is the wonder of the WyrmeWeald, and all its creatures and inhabitants, that keeps you reading and that, ultimately, will pull you back for more.

WyrmeWeald: Returner’s Wealth is out in paperback now, priced £6.99. Do the sensible thing and buy it…

Andy Jamieson, Editor

Please note: This article is taken from the forthcoming special edition release of the free newsletter, The Edinburgh Geekzine, due out in September. If you would like a copy sending to you please get in touch with the editor.

Aug 292011
 

Sabbat Worlds edited by Dan Abnett

(Black Library, out in paperback October 2011, £7.99)

This superb collection of short stories centres on ‘The Sabbat Crusade’, a conflict that Abnett created as the setting for his tremendously good Gaunt’s Ghosts novels.  There are short stories from the likes of Graham McNeill, who’s written a spin-off from Abnett’s novel, Double Eagle; Aaron Dembski-Bowden and Dan Abnett himself.

Jonathan Taylor, Senior Bookseller, Waterstone’s Edinburgh Fort Kinnaird

Aug 292011
 

Mortlock by Jon Mayhew

(Bloomsbury, PB £6.99, out now)

Every now and then a book comes along that blows your mind. Mortlock, by the very talented storyteller, Jon Mayhew, is the latest to impress. It’s billed as a Teen Fiction book (a burgeoning genre in itself) but it would stand proudly next to any book in the ‘grown up’ horror section. Set in Victorian England, the story follows a brother and sister as they’re chased around the country by a menagerie of truly terrifying characters who are after the secret of the Amarant, a flower that has power over death. There are few books that have as many touching moments but can terrify at the same time.

Jonathan Taylor, Senior Bookseller, Waterstone’s Edinburgh Fort Kinnaird

Aug 292011
 

This image is from the box art for the forthcoming Space Marine, from those very talented developer people at Relic. It looks just about as good when you’re actually playing it…

 

Now then. I’ve been waiting for this game for what seems like a long time. I was a proper excited fanboy when I saw this had arrived on the Playstation Network the other day. It did, however, take nearly an hour and a half to download the thing.

Was it worth the wait?

I’ve played it once, for about half an hour, and that was Saturday night. In short, it is quite brilliant. Great controls, that at first seem a little odd and cumbersome but once you get your head (and fingers) around them, seem intuitive, and very well suited to controlling a giant genetic super-warrior. Captain Titus is an absolute war machine, tearing into Orks with his Chainsword and popping off shots with his Bolt Pistol. And he’s voiced by Mark Strong, adding some thespian kudos to the whole thing. The level I played on the demo is of the three Ultramarines (Titus, a veteran sergeant and a novice marine) arriving planet-side on an invaded Forge World, up against hordes of Space Orks. Titus discovers a recorded message from an Inquisitor, which leads to the next immediate mission. Cue lots of chopping up Orks. Get this, there is a move where you can stun your opponent, setting them up so you can perform an execution move; one I did led to my Titus sticking his Chainsword into the mouth of an Ork and splitting his head apart. The gore is gory and red and very splatty – and, in a nice touch, does actually douse Titus’ armour. So far I am liking this…

Initially it seems very faithful to the WH40K universe, and has a strong plot guiding the action.

More to follow soon. Must. Play.

Andy Jamieson, Editor 

Space Marine is released on PS3, XBox 360 & PC on Friday 9th September 2011.